godot preload

The solution for “godot preload” can be found here. The following code will assist you in solving the problem.

const pre_enemy_factory = preload(“res://src/enemyfac.tscn”)
var enemy_factory
func _ready():
enemy_factory = pre_enemy_factory.instance()

func add_enemy:
var enemy = enemy_factory.get_child(“your enemy”).duplicate()

Thank you for using DeclareCode; We hope you were able to resolve the issue.

More questions on [categories-list]

inline scripts encapsulated in